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![]() Of course, for power liches you would need the cloak, and thus have 70% necromancy- so only 90 HP for each is needed. If you raised upgraded troops, then you only got 2/3 the amount you would otherwise have gotten.Ī typical necromancer would have 40% necromancy (expert+1 amplifier), so case (b) would apply for any creatures with over 20 HP for skeletons, up to a need for 150 HP for power liches (2/3 of 40% of 150 is 40) ![]() The number of raised troops was based on the lesser of the following, calculated for each stack in battle:Ī) (total HP of killed creatures/HP of raised troop)*necomancy percentageī) total number of killed creatures*necromancy percentage. ![]() Normally, the unit involved was skeletons, but if you had the cloak, then you could get zombies, wights, or liches (based on necromancy skill). in HoMM3, if you (1) had upgraded units, (2) had no normal unitss, and (3) had no open army slots, then you would raise the upgraded form. IIRC, this feature was also present or partially implemented in HoMM3 in the latest patched versions where raised skels (or whatever undead was dictated from Cloak of Undead King) was dependent on both power of the enemy stack slain and total number of units in the enemy stack.īut yes you won't get more units than there were to begin with in H5. You'll never get more skeletons than there were units to begin with, but killing 40 nightmares will get you 40 skeletons, not (5% of 40) skeletons. One of the (undocumented?) additional benefits of necromancy is that unlike in previous homm games, it's power rises with the level of creatures killed.
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